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Feats are abilities that Heroes can have aside from combat for certain game modes in For Honor.

OverviewEdit

Every Hero can equip four Feats, one of each Feat rank. However, a freshly bought Hero starts out with only one for each rank, and will have to earn more by leveling up their Hero out of Reputation 1. A Hero can have up to three Feats per Feat rank, which means that any Hero has a total of 12 Feats they can choose from. The selection of Feats are fixed for each Hero, determining the extant of the Heroes' expertise. But the customization is flexible enough for a player to play the Hero in unique ways based on the combination of Feats they have.

For any game mode that allows Feats, the Hero's feats are not all unlocked at the start of every match, and have to be earned progressively by gaining Renown, which can be earned by performing tasks such as killing enemy Heroes or capturing points. Certain Heroes are more specialized towards certain tasks, earning more Renown points from them for Feats than other tasks.

  • Balanced: Heroes with this renown setup earn renown evenly across all activities.
  • Slayer: Heroes with this renown setup are better suited for Assassins, granting more renown for killing Heroes and performing kill-streaks, but earning less from other methods.
  • Warden: Heroes with this renown setup are best for team-play and objectives as they earn more renown from defending objectives and saving/assisting Heroes.

The first Feat earned is usually an all-around useful Feat with a low cooldown if an active, while the fourth and final Feat will always be a Feat with great effectiveness.

Some Feats are passives, being automatically applied and constant once unlocked. Other Feats are active, and require the activation of the Feat for it to be used, or even be aimed if a projectile. Active Feats have a cooldown, longer the stronger a Feat is.

For more specific information on what Feats a Hero has, go to the respective Hero's article page.

Feats Edit

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Feat Symbol Description Stats/Notes
Body Count
BodyCount
Passive | Killing a soldier grants you health and stamina.
  • +3HP and +5 stamina per soldier
Conqueror
Conqueror-1
Capture and upgrade control zones faster.
  • +50% buff duration
  • +50% capture speed
Come At Me
ComeAtMe-3
Gain more Renown from kills, but take more Damage from Attacks.
  • 25% more damage taken
  • +50% renown while active / +20HP on kill
  • 30 s duration
  • 45 s cooldown
Fast Recovery
1 - Fast recovery
Passive | Stamina regenerates faster.
  • 100% increased stamina regen
Iron Lungs
1 - Iron Lungs-0
Passive | You can still sprint when out of stamina.
Tireless
Tireless
Passive | Lose stamina at a lower rate.
  • -16.66% stamina cost/usage
Rush
1 - Rush
Trigger to gain movement speed for a short duration.
  • No cast animation
  • 30% movement speed increase
  • 10 s duration
  • 45 s cooldown
Speed Revive
1 - Speed Revive
Passive | Rapidly revive fallen teammates.
  • 25% Revive speed reduction
Throw Farther
1- Throw farther
Passive | Throw enemies farther
  • 50% increased throw distance
Deadly
Deadly-0
Passive | Attacks deal more Damage
  • 15% damage increase
  • 3 s cooldown
Bounty Hunter
BountyHunter Icon-0
Passive | Gain Health & Stamina when you kill another hero
  • +25HP healed
  • stamina fully restored on kill
Stealth
Stealth Icon-0
Passive | Hide yourself from the HUD, Radar & Aim Assist Removes team indicator from afar, removes dot on minimap, and cannot be targeted by targettable feats from outside Guard Mode.
Kiai
Kiai Icon-0
Stun nearby opponents with a scream
  • 1 s stun
  • 3 m radius
  • 100% stamina drain
  • 45 s cooldown
Stun Trap
StunTrap
Trap that stuns enemies.
  • 15 dmg
  • 100% stamina drain
  • 3 s extended exhaustion
  • 45 s cooldown
Harsh Judgement
HarshJudgement
Reduce target's stamina for a short moment
  • Lowers 30% max stamina
  • 25s duration
  • 45s cooldown

Feat Symbol Description Stats/Notes
Inspire
2 - Inspire
Nearby allies deal more Damage, and soldiers fight faster.
  • 25% damage increase
  • 8 m radius
  • 20 s duration
  • 90 s cooldown
Fiat Lux ("let there be light")
FiatLux-0
Throw a flash grenade that blinds enemies for a few seconds.
  • 4 s stun
  • 4 m radius
  • 45 s cooldown
Thick Blood
ThickBlood-2
Passive | When bleeding, gain immunity to bleed for 3 seconds.
  • Although saying "bleed," this also interacts with fire damage.
  • 5 s cooldown
Juggernaut
2 - Juggernaut
You're slowed, but gain damage reduction, slippery and uninterruptible.
  • Slowed by 50% and cannot sprint
  • 50% less damage taken
  • Slippery: Auto-counter guardbreak attempts
  • 10 s duration
  • 90 s cooldown
Shield Basher
ShieldBasher
Passive | Shield based attacks now deal damage.
  • 10 dmg
Thick Skin
ThickSkin
Passive | Gain moderate Damage reduction.
  • 25% less damage taken
  • 3 s cooldown
Revenge Attacks
RevengeAttack Icon
Passive | Attacks fill the revenge meter
  • 2 Revenge pts for landed light attacks
  • 4 Revenge pts for landed heavy attacks
Righteous Deflection
RighteousDeflection
Passive | Parry to gain high damage reduction for a short time
  • 50% less damage taken
  • 5 s after parry
  • 10 s cooldown
Chilling Stare
2 - Chilling Stare
Lower an enemy's, and their nearby allies', attack & defense.
  • Affected enemies take 25% more damage
  • Affected enemies deal 25% less damage
  • 5 m radius
  • 30 s duration
  • 120 s cooldon
Rock Steady
2- Rock steady
Passive | You cannot be stumbled or unbalanced by Parries and Throws
Kunai
Kunai-1
Throw a weighted dagger that does damage.
  • 15 dmg
  • 30 s cooldown
Arrow Strike
ArrowStrike-0
Call an arrow strike dealing moderate Damage over an area
  • 4 m radius
  • 60 dmg
  • 90 s cooldown
Shooting Stars
ShootingStars Icon-0
Throw multiple shurikens in a fan-shaped spread in front of you
  • 20 dmg per star
  • 5x stars
  • 80° spread
  • 90 s cooldown
Marked for Death
2 - Marked for Death
Reveal target position and lower their attack and defense.
  • enemy take 25% damage
  • enemy uses 25% more stamina
  • 30 s duration
  • 120 s cooldown
Smoke Bomb
2 - Smoke Bomb
Throw a bomb that grants ally speed, stealth and unlockable. Enemies within are blind & cannot lock.
  • 10% speed increase
Bear Trap
BearTrap
Medium damage trap that stops victims in their tracks.
  • snares for 2 s
  • 25 dmg
  • 100% stamina drain
  • 2 s extended exhaustion
  • 3 m radius
  • 120 s cooldown
Flesh Wound
ThickSkin
Passive | Gain moderate Damage reduction.
  • 25% less dmg taken
  • 3 s cooldown
Doom Banner
DoomBanner
Nearby enemies have lower defense and attacks while within range.
  • 30% less dmg done by enemies
  • 30% more dmg taken by enemies
  • 30 s duration
  • 90 s cooldown
Bloodlust
BloodLust
Passive Feat | Killing heroes grants temporary attack and defense boosts
  • 50% more dmg dealt
  • 50% less dmg taken
  • 10 s duration
  • 30 s cooldown
Winner's Advantage
Winner'sAdvantage
Passive | Gain a temporary attack buff after a successful attack.
  • 20% bonus damage
  • 3 s duration
  • 3 s cooldown

Feat Symbol Description Stats
Second Wind
3 - Second Wind
Recover some of your health.
  • 50 HP healed
  • 60 s cooldown
Pugno Mortis ("fist of death")
PugnoMortis-2
Throw an explosive projectile dealing damage over an area.
  • 60 dmg
  • 10 m radius
  • 120 s cooldown
Takedown
Takedown-1
Throws make enemies fall to the ground.
Punch Through
3 - Punch Through
Passive | Deal damage on blocked attacks.
  • 10 dmg through block
Heal on Block
HealOnBlock
Passive | Blocking regenerates your health.
  • 5 HP healed from hero attacks
  • 3 HP healed from soldiers attacks
Crossbow
Crossbow-0
Fire a crossbow bolt for medium Damage.
  • 30 dmg
  • 60 s cooldown
Protected Revive
ProtectedRevive
''Passive'' | Your revive is protected & grants allies health
  • Gain hyper armor during revive
  • Doesn't grant immunity to specials such as guardbreak
  • Shield on revived ally is 100% of their max health, and last indefinitely
Long Bow
3 - Long Bow-0
Fire a long bow for moderate damage.
  • 50 dmg
  • 120 s cooldown
Steadfast
3 - Steadfast
Gain slippery for a short duration.
  • Slippery: Auto-counter guardbreak attempts
  • 30 s duration
  • 60 s cooldown
Hard to Kill
3 - Hard to Kill
Passive | Losing Health increases your Damage reduction
  • 20% damage reduction at 100 HP
  • 30% damage reduction at 75 HP
  • 40% damage reduction at 50 HP
  • 50% damage reduction at 25 HP
Sharpen Blade
SharpenBlade Icon
Attacks inflict low Damage over time.
  • 20 dmg over 4 seconds, non-stacking
  • 30 s duration
  • 150 s cooldown
Slip Through
SlipThrough Icon
Passive | Dodging raises Attack for a short duration
  • 40% more dmg dealt
  • 3 s after dodge
  • 2 s cooldown
Nukekubi
Nukekubi Icon-0
Gain Stamina on successful attacks
  • 5 Stamina on light attack
  • 8 Stamina on heavy attack
Fury
Fury
Raise sprint speed slightly and attack and defense greatly.
  • 12.5% increased sprint speed
  • 35% increased dmg dealt
  • 35% decreased dmg taken
  • 20 s duration
  • 120 s cooldown
Battlecry
BattleCry
Increase ally Damage and makes enemy soldiers flee
  • 33% more damage
  • enemy soldiers flee from radius
  • 5m radius
  • 30 s duration
  • 120 s cooldown
Tough As Nails
ToughAsNails
Passive | Raises max Health when unlocked
  • +35 max HP
Throwing Axe
ThrowingAxe
Throw an axe that deals medium damage.
  • 30 dmg
  • 90 s cooldown
Javelin
Spear
Throw a javelin for moderate damage.
  • 50 dmg
  • 120 s cooldown

Feat Symbol Description Stats
Catapult
4 - Catapult
Call a catapult strike over an area.
  • 45 - 200 dmg (45 at edge of impact)
  • 8 m radius
  • 180 s cooldown
Stalwart Banner
4 - Stalwart Banner
Place a banner that heals nearby allies continuously.
  • Heals 7HP per second
  • Removes bleed and fire
  • 20 s duration
  • 200 s cooldown
Morale Booster
MoraleBooster-1
Improve the attacks of nearby allies for a short duration.
  • 50% damage increase
  • 30 s duration
  • 180 s cooldown
Dauntless
Dauntless-0
Your actions can't be interrupted for a short duration.
  • 30 s duration
  • 90 s cooldown
Regenerate
4 - Regenerate
Passive | Regenerates your health when out of combat.
  • 12 HP per second
  • Active when not sprinting, performing actions, or in guard mode
Fear Itself
FearItself-0
Enemies around you have lower Stamina regeneration and defenses
  • 50% more dmg taken by enemies
  • 50% more stamina consumed
  • 8 m radius
  • 30 s duration
  • 180 s cooldown
Last Laugh
LastLaugh-0
Passive | Drop a high Damage grenade when you die
  • 50-150 dmg (50 at edge of radius)
  • 10 m radius
  • will not activate if executed
  • 180 s cooldown
Igneus Imber ("fiery storm")
IgneusImber
Several grenades that deal moderate damage over an area
  • 20 - 80 dmg (20 at edge)
  • 180 s cooldown
  • 10 m radius
  • 4 grenades use before cooldown (15 s cooldon between reuse)
Arrow Storm
4 - Arrow Storm-0
Aerial attack that deals medium damage in multiple areas.
  • multiple arrow strikes sweeping over the area, starting closest to user
  • 100 dmg from each strike
  • 15 m radius
  • 180 s cooldown
Unblockable
4 - Unblockable
Your attacks cannot be blocked for a short duration.
  • 30 s duration
  • 150 s cooldown
Staggering Blow
4 - Staggering Blow
Heavy Attacks cause enemies to fall
Nail Bomb
NailBomb Icon-0
A trap dealing Bleed Damage in an area of effect
  • 6 m radius
  • 40 dmg
  • 75 bleed over 4 seconds
Fire Trap
FireTrap
A trap that explodes and creates a fire area of effect
  • 6 m radius
  • 2 dmg per sec while burning
  • 3 second afterburn
  • 160 s cooldown
Yama Uba
YamaUba Icon-0
Gain Health on successful attacks
  • Heals 50% of dmg dealt
  • 30 s duration
  • 180 s cooldown
Fire Flask
4 - Fire Flask
Throw a projectile creating a fire area of effect.
  • 10 s fire duation
  • 10 m radius
  • 2 dmg per sec while burning
  • 3 second afterburn
  • 180 s cooldown
Slippery
Slippery
Activate to auto block grab attempts for a duration.
  • Slippery: Auto-counter guardbreak attempts
  • 45 s duration
  • 180 s cooldown
Auto Revive
AutoRevive-1
Passive | When dying, revive without the help of another player.
  • 50% HP on revive
  • 3 s buffer before auto-revive
  • Will not activate if executed
  • If last alive in round or when breaking, Auto Revive will not prevent losing the round
  • 90 s cooldown
Berserker
Berzerker
Significantly raise your speed, attack and defense.
  • 30% more dmg dealt
  • 45% less dmg taken
  • 20% speed increase
  • 15 s duration
  • 180 s cooldown
Scout
Horn
All enemies are marked for death and show up on radar.
  • 35% more dmg taken by enemies
  • 35% more stamina used by enemies
  • Enemies seen through walls
  • 45 s duration
  • 180 s cooldown
Spear Storm
SpearStorm
Aerial Attack that deals medium Damage in multiple areas
Champion's Aura
Champion'sAura
Gain an aura which heals you and nearby allies

Story ModeEdit

The Story Mode has its own separate set of Feats that the player can use, but is limited to only two. Playing the campaign will grant new options of Feats, and later on level up Feats to be more effective. See more on the designated page.