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In Multiplayer, each hero has unique gear that they can equip in customization. Their armor and weapons are composed of three different pieces. The armor is made up of the Helm, Arms, and Chest. The weapon's pieces are dependent on the hero, as not all weapons have a blade, hilt, etc. Each of the three gear pieces that make up the armor and weapons have their own unique stats attributed to that piece alone.

Gear StatsEdit

Piece Stat 1 Stat 2 Stat 3
Helm Defense (1/3) Exhaustion Recovery Debuff Resistance
Arms Defense (2/3) Stamina Cost Reduction Stamina Regen
Chest Defense (3/3) Revenge Mode Defense Revenge Mode Duration
Weapon Piece 1 Attack (1/3) Defense Penetration Block Damage
Weapon Piece 2 Attack (2/3) Execution Health Regen Revive Speed
Weapon Piece 3 Attack (3/3) Revenge Gained Revenge Mode Attack

Debuff Resistance - Increases bleed resistance and reduces the effects of debuffs on the player (Debuffs are those targeted feats that an enemy casts on you to reduce your stamina regen, defense or other stats). Debuff resistance used to do more pre-patch, it reduced your window to actually counter guard block. When guard broken, you have a 200ms window to counter, it reduced it to around 3/4 of that. It's since been patched, so it only affects the things lifted above now.

Block Damage Resistance - Reduces the amount of damage taken when a player blocks an incoming heavy attack or zone attack.

Defense Penetration - Reduces the amount of damage mitigation your opponent is granted from his defense stat on any strike from you. For example, if an opponent has 20% Defense, it would take 20% less damage from any hits. But with a 15% Defense Penetration stat, it would be reduced to 5% less damage from your hits.

Execution Health Regen - Increases the amount of health regained per execution. At default gear stat, it restores 1 bar of health per execute.

Attack - Damage dealt on hit is increased, and is now split into 3 separate stats that add together to make a total attack stat value when in game. Side note: This stacks with revenge attack while in revenge mode and attack does not increase the amount of bleed damage dealt after a stack is applied.

Throw distance - This increases the distance a player can knock and push people around with either hero special moves (Shugoki's slam after guard-break, Valkyrie shield charge, etc.) or after guard-break.

Feat Cooldown Reduction - Decreases the amount of time it takes for an active feat to recharge (become active again). A note on the numbers: 48-50% reduced cooldown time at a full bar of the stat as opposed to almost no feat cdr.. Example: Peacekeeper's crossbow takes 37 seconds to recharge with absolutely minimum feat cooldown reduction (almost 0, less than default) and 20 seconds to recharge with maxed out feat cooldown reduction (full bar). For the same ability takes 30 seconds to recharge with default feat cooldown reduction (where the bar is about a third of the full bar of the stat). To summarize: Going from default feat cooldown reduction to maxed results in abilities taking 30% less time to recharge and going from minimum feat cdr to max results in abilities taking about 48% less time to recharge.

Revenge Mode Duration - Increases the amount of time a player can stay in revenge mode once activated. On the minimum amount of the stat revenge lasts 6 secs. On the default amount of the stat revenge lasts 8 seconds. With the maximum amount of revenge duration stat revenge mode lasts 12 seconds.

Revive speed - The time it takes to revive a teammate gets reduced if this is increased.

Block Damage - This increases the amount of damage dealt to an opponent with either a heavy or a zone attack provided the opponent has successfully blocked it.

Defense - This increases the total health pool of a player, thus increasing the amount of damage a player is able to take before dying. This stacks together with revenge defense. This stat is now split among your three "armor" gear pieces adding up to your total defense stat value when in game.

Revenge Mode Attack - This determines how much of a damage boost a player gets to their attacks (on hit only, not bleed) while in revenge. It stacks with attack.

Revenge Mode Defense - The amount of bonus health a player gets when they activate revenge. Stacks with defense.

Exhaustion Recovery - The amount of time it takes for a player to go from exhausted to full stamina gets reduced as this is increased.

Stamina Regen - The rate at which stamina is regenerating back to full (when not attacking or dodging/rolling).

Sprint Speed - How fast a player can run when sprinting.

Stamina Cost Reduction - This reduces the amount of stamina drained when a player attacks.

Revenge Gain By Injury - This increases the amount of revenge gained towards full revenge meter when a player takes damage (including both on hit and bleed damage).

Revenge Gain By Defense - This increases the amount of revenge a player gains for blocking, parrying, dodging or deflecting an incoming attack.

Revenge Gained - This stat replaced "Revenge Gain by Defense" and "Revenge Gain by Injury". As this value increases the player gains more revenge upon being hit, either by taking bleed damage, blocking, parrying, deflecting, being guard broken (when outnumbered), or being struck by an enemy's attack.

Gear RanksEdit

So far, there are 4 known ranks of gear: common, rare, heroic and epic. The rank of the gear you obtain is dependent on your Reputation Level with the hero.

Gear Drops
Reputation Level Common Drops Uncommon Drops
0 Common Common
1 Common Rare
2 Common Rare
3 Rare Heroic
4 Rare Heroic
5 Heroic Epic
6 Heroic Epic
7 Epic Legendary
8+ Epic Legendary

*It appears that as your reputation level increases past 3, it increases the rate at which Heroic gear drops, and decreases the rate at which Rare gear drops.

Common gear has an increase in one of the three stats that are attributed to the piece, with a decrease on one of the other two stats. Rare gear has an even further increase in one stat, and likewise a further decrease in the other stat. Heroic gear, however, has two stats increased, one more so than the other, while the remaining stat is drastically decreased.

It is therefore recommended when building a hero that for each piece, you decide which of the three stats is most important, and which is the least important. The most important stat will then be the one that you look for the largest increase in, while the least important stat is the one you look for the largest decrease in.

For example, a player building an Orochi may decide that Attack is the most important stat of the Weapon Piece 1 (in Orochi's case, the Blade), and that Debuff Resistance is the least important stat. When equipping common and/or rare gear, the player would then choose to equip the pieces that have Attack increased, with Debuff Resistance decreased more so than Exhaustion Recovery. When equipping heroic gear, the player would equip gear that has the greater increase in Attack, the lesser increase in Exhaustion Recovery, and the decrease in Debuff Resistance. Upon Equipping Epic gear the lowest stat on said gear is now the inverse value of the secondary stat. For example, if you took the Orochi's blade from the previous example, he wants the attack stat to be the greatest so that stat might be something around 30% then Exhaustion Recovery is the secondary so this value might be somewhere around 15% and the third stat, Debuff Resistance, might be somewhere around -15%. Keep in mind that this is an example to show the inverse changes, the actual stats might not show the same level of equivalence because, for one, defense and attack are now split 3 ways and the devs have different values for different stats for balance purposes.

Gear StylesEdit

There are many different appearances, or styles, of gear for each hero. The styles are completely cosmetic, and do not affect the stats of the armor/weapon piece. However, not all styles can be found as common ranked gear. Rare gear has new styles that could not be found as common gear, in addition to all of the styles that could be found as common gear. Heroic gear has new styles that could not be found as either common or rare gear, but also has all of the styles found as rare and common gear. Therefore, unless any new rank of gear is discovered, all styles can be found as heroic gear.

For example, the Kudo Hilt is a common style for an Orochi. However, the Kudo Hilt may also be found as rare or heroic gear. The Tamura Hilt is a rare style, but may also be found as heroic gear. The Ikaruga Hilt is a heroic style, and so may only be found as heroic gear.

A current theory for how many individual styles there are for a specific hero is that they have 17 different weapon styles and 9 different armor styles. There are 3 sets of armor style for each level (common, rare, heroic) and there are 6 weapon sets that start as common, 4 that start as rare, and 7 that start as heroic. This way, with a gear limit of 60 slots, a player would be able to have every style of weapon, and the three heroic tier armor sets before reaching the limit. (17 x 3 pieces per set = 51 slots, 3 x 3 pieces per set = 9 slots, 51+9= 60 gear slots)

Legendary WeaponsEdit

Each hero also has a matching set of legendary weapon pieces. They are marked by a white star to the right of their name, and can only be found as heroic gear. Note that these legendary weapons are a heroic style, and so have no effect on stats. Currently there is only one set of legendary weapon pieces per hero. There are also no known legendary armor sets at this time.

Lists of StylesEdit

Warden StylesEdit

Common Rare Heroic
Armor Styles
Weapon Styles

*Legendary weapon

Conqueror StylesEdit

Common Rare Heroic
Armor Styles
Weapon Styles

*Legendary weapon

Peacekeeper StylesEdit

Common Rare Heroic
Armor Styles
Weapon Styles

*Legendary weapon

Lawbringer StylesEdit

Common Rare Heroic
Armor Styles
Weapon Styles

*Legendary weapon

Raider StylesEdit

Common Rare Heroic
Armor Styles
Weapon Styles

*Legendary weapon

Warlord StylesEdit

Common Rare Heroic
Armor Styles
Weapon Styles

*Legendary

Berserker StylesEdit

Common Rare Heroic
Armor Styles
Weapon Styles

*Legendary Weapon

Valkyrie StylesEdit

Common Rare Heroic
Armor Styles
Weapon Styles

*Legendary Weapon

Kensei StylesEdit

Common Rare Heroic
Armor Styles
Weapon Styles

*Legendary weapon

Shugoki StylesEdit

Common Rare Heroic
Armor Styles
Weapon Styles

*Legendary weapon

Orochi StylesEdit

Common Rare Heroic
Armor Styles
Weapon Styles

*Legendary weapon

Nobushi StylesEdit

Common Rare Heroic
Armor Styles
Weapon Styles

*Legendary weapon

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