- Renown - Earn more Renown by assisting or saving Heroes, and defending objectives to unlock your feats in a match.
- Revenge Mode - Boosts Damage and Health. All Attacks are Uninterruptible. Parry and Throws knock enemies down. Attacks are Auto-Parried on activation.
- Defense: Reflex - Your Guard Stance only remains active for a limited time.
- Light Attack Combo - Shadow Dancer: Second Light Attack is guaranteed if first one hits.
- Light Attack Combo - Ghoul's Rage: Light Attack is guaranteed if the heavy hits.
- Charge - The Attack has 2 charging levels. The higher the level the more range your attack has.
- Charge Limitations - If you are out of Stamina, you cannot charge. You can Dodge during the charge or Cancel by pressing E. When blocked, the charge is always interrupted.
- Charged Attack - If parried by an opponent you will be unbalanced.
- Deflect - Deflect by dodging in the direction of an attack just before impact. Deflecting teleports you behind the opponent and inflicts Bleed. It can be followed-up by a Kick or LMB.
- Super Sprint - Consumes Stamina. While super sprinting, press ↑ to go back to sprint.
- Double Dodge - Cancel your Dodge by performing another Dodge. Cannot Cancel a back dodge by another back dodge.
- Grab - If reversed by an opponent you will be unbalanced.
- Kick Mix up - Surprise your enemy by launching a Kick.
- Tackle - Can exit the tackle by pressing E.
(From Guard Mode)